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View Full Version : Co-Op FPS games and your Fave environmentals


TheFerret
03-21-05, 09:29 AM
One of the things I liked early on with FPS games with Counter-Strike was the ability to go into a room and turn on/off a light. I later like the ability to shoot-out lights in Splinter Cell. I wonder what prohibits these kinds of environmentals from being more pronounced in games. I presume its processing power vs. the multiplayer girth and general graphics processing limitations.

This past Saturday night I was playing GR2 with the gang and on the Airport map we played (for warm-up) terrorist hunt. It would have been nice to not just fire the rocket launcher, but also fired it at a vehicle and watched it blow up, taking out some opponents in act.

Funny thing is that in mission-mode things like this are available, but in non-mission mode they are not. Also, why did GR2 lose the ability to actually walk into a building? I can only guess this was a limitation of some sort on the multiplayer processing resources.

Anyway, I was wondering what some of your fave environmental variables were that you often not find in other games, but wished they were available.

NoThru22
03-21-05, 12:03 PM
These are more likely choices made by the developers rather than engine limitations. They could be excluded for playability or the time taken to impliment them (or they just didn't consider them.) The Ghost Recon 2 engine is more than capable of doing interiors, but I'm sure they left them out to differentiate the game from Rainbow Six (even though by making it one squad of four people which you can only control the leader made it much more like R6.)

LiveCrazy Joe
03-21-05, 12:06 PM
I miss the original GR. I loved playing siege games and not knowing what was on the other side of the door.

TheFerret
03-21-05, 12:14 PM
Joe, I know what you mean. We didn't play Siege nearly enough with more than 6-people because it seemed to just not do well, performance-wise. Then again, it wasn't until GR2 came out that we actually opened our games at times to the general public.

Shawn O
03-24-05, 03:12 PM
Anyway, I was wondering what some of your fave environmental variables were that you often not find in other games, but wished they were available. The ability to take control of any vehicle,like in BF1942.

harlanpepper
03-24-05, 04:37 PM
Originally posted by Shawn O
The ability to take control of any vehicle,like in BF1942.

And, to a greater degree, Operation Flashpoint. Pick up an enemy's weapon, take his tank, etc. The more open-ended, the better.

TheFerret
03-24-05, 09:12 PM
Shawn, I have not played any of the Battlefield games, but yes, you are correct. Why is realism deemed not worthy in games like GR? Heck, ni-game vehicles were used in a MOD for CS (PC) a few years ago. Its not like it is difficult programming. I should be able to take control of a tank and run opponents over with them--squishing sound and all. :)